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MINDROOM

A Speculative Design Project

Brain Computer Interface

Speculative Design

Exponential technologies

This project explore Exponential Technology through Speculative lens, mapping out the technology Roadmap for projected years , exploring the ethical dilemmas and creating a creative piece showcasing the speculative scenario. This project explores the world of neural interfaces and and their practical applications.

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How Can
NEUROTECHNOLOGY
be seen as an
EXPONENTIAL
TECHNOLOGY ?

What is the intent of the speculated Technology? 

Add another dimension to existing mediums of communication e.g. emotions, feelings, memories and other sensations

Effectively

Authentically

Accurately 

comprehensively

How about telepathy!

More like
brain-to-brain communication

A revolutionary way to look at modern communication.
To reshape human interaction in a digitally hyper connected future

Looked at existing technology to back up the speculation as

It has to be bounded in reality in some way or other to make it probable/believable

One way communication

Brain

Device

Turn this into

BUT HOW ?

Research

After looking into various BCI technologies, reading research papers and various other data sources to get acquainted with scientific and technological discoveries. This was our conclusion on how the speculated technology could be achieved -

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Extended interactivity in Entertainment Sector

Selected area of entry

Introducing the technology at intersection of art and technology, where boundaries blur, and new possibilities emerge to shape the future of communication and interaction in entertainment.

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Introducing

MIndroom

Experiencing and Creating....

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A cutting-edge Neural Interface Headset.
The headset transcends traditional boundaries, providing a direct link between the human brain and digital experiences. Through modern technology, our headset opens a portal to this visionary future, enabling a form of neural art that has never been seen before. Imagine a world where artists can translate their neural activity, emotions, and creative instincts into breathtaking digital artworks, where audiences can immerse themselves in these creations through their own neural pathways. We envision an audience that can immerse themselves in these creations, traversing the intricate pathways of their own neural experiences.

Some Tech Specifications

User Interface

  • Indication that device is ON                                               Visual feedback through light on headset​
​
  • Manual Controls         
  • For regulation, Navigation, Override through Gesture control, Voice command, tangible user interfaces respectively. Using muscles as controller, adapting to each user differently.                                              
  • e.g. even a person with Handicapped arms can use it by controlling it with other muscles in body.

Provides distinction between reality and extended reality

 

A user could regain direct contact with the physical world by using known physical tokens requiring minimal action input to computerize and interact with digital media. By simplifying actions corresponding to the use, the experiences become more engaging and quick to perform.

Settings Available

  • Screen time limit
​
  • Intensity (of experience) - Volume, emotions, visuals
  • MILD - MODERATE - INTENSE

Headgear should be removed while sleeping

To avoid health hazards

Rechargeable headgear

Rechargeable batteries with wireless charging compatibility
A chargeable device means taking break from using the device continuously

The 
Technology
Roadmap

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Sci-fi 
Showcase

Acknowledgement

Project Team: Trupti Bhadane | Anushka potay | A Sara
Special thanks to Neel Mehta for guiding the project

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