
MINDROOM
A Speculative Design Project
Brain Computer Interface
Speculative Design
Exponential technologies
This project explore Exponential Technology through Speculative lens, mapping out the technology Roadmap for projected years , exploring the ethical dilemmas and creating a creative piece showcasing the speculative scenario. This project explores the world of neural interfaces and and their practical applications.

How Can
NEUROTECHNOLOGY
be seen as an
EXPONENTIAL
TECHNOLOGY ?


What is the intent of the speculated Technology?
Add another dimension to existing mediums of communication e.g. emotions, feelings, memories and other sensations
Effectively
Authentically
Accurately
comprehensively
How about telepathy!
More like
brain-to-brain communication
A revolutionary way to look at modern communication.
To reshape human interaction in a digitally hyper connected future
Looked at existing technology to back up the speculation as
It has to be bounded in reality in some way or other to make it probable/believable

One way communication
Brain
Device
Turn this into

BUT HOW ?
Research
After looking into various BCI technologies, reading research papers and various other data sources to get acquainted with scientific and technological discoveries. This was our conclusion on how the speculated technology could be achieved -
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Extended interactivity in Entertainment Sector
Selected area of entry
Introducing the technology at intersection of art and technology, where boundaries blur, and new possibilities emerge to shape the future of communication and interaction in entertainment.
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Introducing
MIndroom
Experiencing and Creating....

A cutting-edge Neural Interface Headset.
The headset transcends traditional boundaries, providing a direct link between the human brain and digital experiences. Through modern technology, our headset opens a portal to this visionary future, enabling a form of neural art that has never been seen before. Imagine a world where artists can translate their neural activity, emotions, and creative instincts into breathtaking digital artworks, where audiences can immerse themselves in these creations through their own neural pathways. We envision an audience that can immerse themselves in these creations, traversing the intricate pathways of their own neural experiences.
Some Tech Specifications
User Interface
-
Indication that device is ON Visual feedback through light on headset​
​
-
Manual Controls
-
For regulation, Navigation, Override through Gesture control, Voice command, tangible user interfaces respectively. Using muscles as controller, adapting to each user differently.
-
e.g. even a person with Handicapped arms can use it by controlling it with other muscles in body.
Provides distinction between reality and extended reality
A user could regain direct contact with the physical world by using known physical tokens requiring minimal action input to computerize and interact with digital media. By simplifying actions corresponding to the use, the experiences become more engaging and quick to perform.
Settings Available
-
Screen time limit
​
-
Intensity (of experience) - Volume, emotions, visuals
-
MILD - MODERATE - INTENSE
Headgear should be removed while sleeping
To avoid health hazards
Rechargeable headgear
Rechargeable batteries with wireless charging compatibility
A chargeable device means taking break from using the device continuously
The
Technology
Roadmap

